We could by the way coordinate ourselves to release external packs the user could add to the usual available in HeroScribe, but keep in mind there would be some difficulties: first of all only vector files could be used; furthermore some sort of tech-savviess would be required, because the scripts which convert EPS' to HeroScribe's EPS' work only on a GNU/Linux environment and they are not plug and play; we would however help with that. HeroScribe would of course need some modifications to implement the external packs: we should create a plugin folder where user would insert the vector files; the program should also automatically scale it to the right size. However the user should not just put the EPS file, because of some technical reasons: the file has to be converted before-hand by the above scripts. If someone is seriously interested in adding new icons, we will implement these new features; as for now the idea is to let users to add icons and map overlays, to be put on the classic HeroQuest board; we will work on the project if someone is actually interested in the release of icon-packs. Update (Summer '06): there is no need of our scripts, anymore; next release will feature the import of new icons. However, the icons must be vector .svg files; Inkscape is a wonderful, Open Source vector graphics editor. How do I convert raster's to vector graphics? Here is some info about raster to vector conversion; please do not hesitate to google 'raster to vector'.Can I add rooms and passages to the board? At present this is not our first goal, because of the usual reason: HeroQuest has never had any modular dungeon, and it is known we would like HeroScribe to remain faithful to HeroQuest.Once published the final version of HeroScribe we will think about adding modular dungeons. Update (Summer '06): next release will feature modular dungeons. Can I use the german version of the board? (sample) Again, this is not our first goal; we could think about this feature in the future.Update (Summer '06): next release will feature the german version of the board. Can I customize the existing icons? As said before, HeroScribe makes use of vector graphics to achieve an ad-libitum scalable output quality.The user cannot just modify an EPS found in HeroScribe and use it; that file should be converted to postscript, then the postscript should pass through a number of our scripts and finally it could be added to Objects.xml, which contains references to the icons; even modifying that file would require some expertise and that is why the scripts mentioned before are not public, because they are not software written for the public use. The user should know how to use a computer to surf through the whole process. We are working on it. It will not be on the next release, though. Please refer to Objects.html (available in the HeroScribe install folder) for info about the icons used. HeroScribe makes EPS/PDF files (highest quality) and PNG files (lowest quality, it could be used as a preview of the quest). EPS files can be open by most of the graphics editors, such as Ghostscript, Adobe Photoshop, Corel Draw and many anothers; if you do not owe any of them and are finding problems installing Ghostscript under Windows, here is a step-by-step guide: 1) Install Ghostscript 8.51; 2) Install GSView 4.7; 3) Open the EPS file with GSView and print it. PDF files can be open by Adobe Reader and many other programs, such as web browsers, where the Adobe plugin is installed. PNG files can be open by any decent graphics editor; we advise XnView. How can I manually edit XML files, and... shall I? At the beginning, when the editor was called heroscript, the manual editing of XML files was the only method to create a quest, and I am pretty sure the only dumb who was doing that was me ^^; now that HeroScribe has a GUI, it would seem ludicrous to manually edit them, but there are still some good reasons to do it: HeroScribe's default behavior is to true up the icons in their own tiles, but the user could want to modify the icon alignment; at present the only thing the user could do is to act on the 'left' or 'top' attributes in the XML file. Another reason is the batch conversion of many quest files.XML files can obviously be open by any text editor, such as NotePad++. HeroScribe runs on GNU/Linux, *BSD, Mac OS X and Windows. When I try to open HeroScribe, the Nokia PC Suite opens! When the Nokia PC Suite is installed on Windows, it gains control of the .jar extension (the extension of java applications); the Nokia utility tries to open any .jar file, so that HeroScribe cannot run.To solve this fight, the user should select the Folder Options, search for .jar in the File Types tab, click Change and choose Java(TM) 2 Platform Standard Edition binary. The Nokia utlity, now, will not run any .jar files and HeroScribe will start as usual. HeroScribe cannot open any XML file! We are aware of this issue; it started with the release of Java Runtime Environment 1.6, which throws an exception when trying to parse an XML file whose path contains a space. Please be patient while either us or developers at Sun fix the bug; if you just cannot wait, you can still go back to Java Runtime Environment 1.4.2.Got a question which is not on this page? Drop me a line with this info:
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