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HeroQuest : Return of the Witch Lord*

The adventure continues! Return of the Witch Lord is an expansion set used with your original HeroQuest Game System. You must have the Game System in order to play the adventures in this booklet.*


Contents:

8 Skeletons, 4 Mummies, 4 Zombies, cardboard tile sheet

Cardboard sheet includes:
1 Two-sided Iron Door
1 Two-sided Wooden Door
1 Throne Room Tile
4 Coffin Tiles
6 Blocked Square Tiles
2 Pit Trap Tiles
4 Secret Door Tiles
1 Revolving Room Tile
1 Death Mist Tile

All components should be carefully removed from the cardboard sheet. New game components are described at right and below. Simply Click on the image to bring up the scan of the acual game piece - which SHOULD be the right size for printing - I think. The only one not up is the image of the two new doors.


New Components:

Door Assembly
Take 2 plastic door stands from the Game System. The 2 new doors in this Quest Pack should be folded and fitted into the door bases as shown at right. These doors are described below.


Iron Entrance Door
This iron door is placed on the edge of the gameboard in many of the Quests. Heroes line up outside the door to begin these Quests.


Wooden Exit Door
In many Quests, this special wooden door is used to exit the gameboard at the end of a Quest.

hq witch lord exit door


hq witch lord death mist

Death Mist
This mist is a deadly breath of Chaos
which will harm all who are not evil.
Coffins
The 4 coffins may be used as tombs. They may contain an undead creature and/or a treasure. They may also have traps on them.
hq witch lord coffin
hq witch lord revolving room Revolving Room
The revolving room is used to disorient
the Heroes. You never know which
door you'll be using to leave this room.
Throne Room
The large throne room is used by evil rulers such as the Witch Lord.
hq witch lord throne room


[Note: The smaller illustrations shown with each component above are Quest map symbol references. These symbols are what is needed for the blank "create your own" Quest map provided in the Game System Quest Book. When creating your own Quest adventures, you may use these components in any way that you can imagine. Soon I will hopefully get the mini pictures in the CREATE YOUR OWN MAP zip. For now - just use the pencil or something in paint/paintbrush.]




Playing Return of the Witch Lord



The Quests in Return of the Witch Lord are generally played the same way as the Quests in the Game System. It is especially important that these Quests be played in order. As in the Game System, Heroes are returned to full strength (all Body and Mind Points are restored) between Quests.

There are a few game play differences in Return of the Witch Lord:

1. Starting a Quest
The Heroes do not always start their adventures on the spiral stairway tile used in the Game System. Often, they enter through an iron door on the edge of the gameboard. This door is shown on the Quest map with an arrow pointing inward toward the gameboard. This door is placed on the gameboard in its specified location before the Quest begins. At the start of an adventure, the Heroes line up outside the door and ask Zargon to open it.


2. Ending a Quest
Players may only leave the gameboard by locating the wooden exit door on the edge of the board, or by the finding the spiral stairway that exists in some of the Quests. The exit door is shown on the Quest map with an arrow pointing outward from the gameboard.

Note: As with regular doors, an exit door will not be put on the gameboard by Zargon until a Hero looks down the appropriate corridor. An exit door is usually opened in the same way as a regular door, unlessspecified otherwise in the Quest notes.


3. Treasures
To eliminate conflicts among the Heroes, large gold coin treasures found in treasure chests should be divided among all surviving Heroes.


4. New Artifact Cards
These new cards are found on the inside back cover of this Quest Book. Cut out the cards from the cover or, if you prefer, photocopy the inside cover and then cut them out.(they will be on the page soon :)

The following 5 artifact cards are used just like the artifacts in the Game System. When a Hero finds an artifact, he should record it on his Character Sheet. Unlike most artifacts in the Game System, however, some of these artifacts must be crossed off the Hero's Character Sheet after they are used.



Magical Throwing Dagger: When thrown at a monster that a Hero can see, this dagger always hits and inflicts 1 Body Point of damage. The monster cannot defend. The dagger must be crossed off the Hero's Character Sheet after it is used.



Dust of Disappearance: If a handful of this dust is tossed on any Hero, that Hero may move past any monsters encountered on his next turn. The dust must be crossed off the Hero's Character Sheet after it is used.



Anti-poison Quill: This rare, hollow quill contains a mysterious substance that counteracts any type of poison. This antidote will restore Body Points lost by poisoning if used immediately by the owner. The quill must be crossed off the Hero's Character Sheet after it is used.



Rabbit Boots: These magical boots give their wearer a greater chance to jump over 1 discovered trap per turn. A Hero can successfully jump a trap by rolling anything but a black shield on 1 combat die. (However, if a black shield is rolled, the trap will be sprung, and the Hero will suffer the body damage caused by that particular type of trap.)


Arm Band of Healing: The wearer of this magical arm band can restore two of his lost Body Points once per Quest If the wearer's Body Points are reduced to zero, this artifact can be used immediately to restore 2 Body Points as long as it has not already been used in that Quest.


The 5 remaining artifact cards on the inside back cover are spell scrolls. These scrolls are used just like the spell cards in the Game System. However, a spell scroll can be used by ANY Hero (not just the Wizard and Elf) who finds one.

When a spell scroll is found, the Hero should record it on his Character Sheet. Mter the scroll has been used, it must be crossed off the Hero's Character Sheet.

Note: Heroes who have artifacts are allowed to give them to other Heroes.


Well, there is everything you need to know - hope it is helpful - more to come, of course....


*This entire page's information is Copyrighted 1989, 1991 Milton Bradley Company. All rights reserved. I put it up because 1) it is not being sold by Milton Bradley & therefore I am not taking money away from them (besides - I did not put up the quests) 2) the pages even say you can photocopy the images & cut them out to use - so in a sense that is what I am doing. If the appearence of this page angers anyone from Milton Bradley, etc - simpley tell me (UncOwen01@hotmail.com) and it will be removed - though I do not feel I am breaking any rules.

 


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