Lists of Weapons, Armor, and Equipment
for use in the dungeons of HeroQuest



 
 

Bladed Weapons 

Weapon 

Cost 

Attack 

Description 

Restrictions 

Dagger 

25 

1 

One-handed; may be thrown; lost after thrown 

A

Rapier 

250 

1 

One-handed; adjacent attacks only 

B 

Shortsword 

150 

2 

One-handed; adjacent attacks only 

B 

Handaxe 

150 

2 

One-handed; may be thrown; lost after thrown 

B 

Spear 

250 

2 

One-handed; may be thrown; lost after thrown; diagonal attacks 

C 

Broadsword 

250 

3 

One-handed; adjacent attacks only 

C 

Sabre 

500 

3 

One-handed; diagonal attacks 

C 

Longsword 

350 

3 

One-handed; adjacent or diagonal attacks 

C 

Battle Axe 

450 

4 

Two-handed; adjacent attacks only 

D 

Halberd 

650 

4 

Two-handed; adjacent or diagonal attacks 

D 


 

Bludgeon Weapons

Weapon 

Cost 

Attack 

Description 

Restrictions 

Staff 

100 

1 

Two-handed; adjacent or diagonal attacks 

A 

Mace 

150 

2 

One-handed; adjacent attacks only 

B 

War Hammer 

250 

3 

One-handed; adjacent attacks only 

C 

Club 

450 

4 

Two-handed; adjacent attacks only 

E


 

Ranged Weapons 

Weapon 

Cost 

Attack 

Description 

Restrictions 

Sling 

150 

1 

One-handed; no adjacent attack 

A 

Crossbow 

250 

2 

One-handed; no adjacent attacks 

B 

Longbow 

350 

3 

Two-handed; no adjacent attacks 

C

Pistol 

1000 

5 

One-handed; no adjacent attacks; skip next turn to reload 

Gun 

Musket 

1500 

6 

Two-handed; no adjacent attacks; skip next turn to reload 

Gun


 

Ammo (for ranged weapons) 

Type 

Description 

Quantity 

Cost 

Arrows 

Standard arrows 

5 

25 

Bolts 

Standard bolts 

5 

25 

Gunpowder 

One gunpowder used with one shot in pistol or musket 

5 

100 

Shots 

One shot used with one gunpowder in pistol or musket 

5 

100 

Stones 

Standard sling stones 

10 

25


 

General Store 

Cost 

Effect

10’ rope 

10 

Used to build bridges

10 iron spikes 

10 

Used to seal doors or build bridges

Greek Fire Flask 

25 

Inflicts 1 die of damage to all creatures in a 3 square by 3 square area within your line of sight

Rat Poison 

25 

Destroys all rats in a 3 square by 3 square area within your line of sight

Screech Bug 

25 

Destroys all bats in a 3 square by 3 square area within your line of sight

Food 

15 

Restores 2 Body Points, after each adventure all unused food must be discarded

Flint and Steel 

15 

Required to light torches and lanterns

Torch 

10 

Can see up to 6 squares, lasts for 5 turns

Lantern 

100 

Can see up to 12 squares, lasts for 15 turns, needs oil

Oil 

10 

Used to fuel lanterns


 

Body Armor 

Armor 

Cost 

Defense 

Description 

Restrictions 

Furs 

150 

+1 

When used to defend, roll 1D6; on 5+, furs are destroyed 

A 

Leather Armor 

250 

+1 

B 

Chain Mail 

500 

+2 

feat of dexterity -1 

C 

Plate Mail 

850 

+3 

Wearer has one less movement die; feat of dexterity -3 

D 

Light Armor 

1500 

+3 

feat of dexterity -2 

D 

Heavy Armor 

2000 

+4 

Wearer has one less movement die; feat of dexterity -5 

E 

Mithril Armor 

3000 

+4 

feat of dexterity -3 

E


 

Shields 

Armor 

Cost 

Defense 

Description 

Restrictions 

Leather Shield 

75 

+1 

Standard Shield; When used to defend, roll 1D6; on a roll of 6 shield is destroyed 

B 

Shield 

150 

+1 

Standard Shield 

C 

Great Shield 

500 

+2 

Large Shield; feat of dexterity -2 

D


 

Helms 

Armor 

Cost 

Defense 

Description 

Restrictions 

Leather Helm 

50 

+1 

Head Gear; When used to defend, roll 1D6; on a roll of 6 helm is destroyed

B 

Helmet 

125 

+1 

Head Gear 

C 

War Helmet 

300 

+2 

Head Gear 

D

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