Rat Ogre:
Converted from the Rat Ogre a Warhammer Quest Character by Ben Moss. Skills are made by Wilco Hendriksen
Race: Rat Ogres are always Skaven.
Stats:
Attack:
3 points
Defense:
2 points
Movement: 2
dices
Mind:
1 point
Body: 8 points
Fear
resistance: 1
Magic
resistance: 7+
Training: A Rat Ogre can advance his stats.
Warpstone Chamber: Here he puts his fate in the hands of the Horned Rat. Once there he is placed inside for thirteen hours where the chaotic powers of the Warpstone surge through his body. During this time the Great Horned One may choose to mutate him. It costs him 2000 to enter.
Roll on the following table to see what happens to him:
2 |
Purge |
He feels the chaotic powers flow through him purging him of one randomly determined mutation. If he has none then nothing happens. |
3 |
Color Change |
1 Rainbow: You lose your fear rating. You are the laughing stock of the party and Skaven society. 2 Brown: Same as it ever was. 3 Black: Whoa you look tough 4 Green: You look like a huge lump of Warpstone. You glow enabling you to see without the lantern. 5 Red: Fire damage to you is reduced by D6 wounds. 6 White: A Grey Seer Rat Ogre - No way…. Run! +1 to Fear rating! |
4 |
Extra Arm (2) |
Each of these gives you an extra Attack point. |
5 |
Extra Head (1) |
An extra head gives you 1 extra Mind point. |
6 |
Extra Tail (1) |
Works in unison with you existing tail doubling damage caused if you have the ‘Tail Spike’ skill. |
7 |
Horns (2) |
These are gifts from the Great Horned One and give +1 Luck. |
8 |
Venomous Claws (1) |
Your body pulsates with poison giving you +1 Strength. |
9 |
Plague Ridden (1) |
There is a noxious air that surrounds you giving enemies -1 to hit you. |
10 |
Thick Fur (1) |
Your fur thickens and mattes giving you 1 extra Defense point. |
11 |
Horned Incarnate (1) |
Your body twists and mutates as you screech in agony. Upon exiting you realize you have taken on the form of a Horned Incarnate! Your movement increases by 2 as does your Mind Power and Fear rating. Other than this you gain no other benefits. However, this transformation can only occur if you have entered this temple 5 times or over. If you gain this before then nothing happens… until you reach that level. Other mutations will still be present if this mutation occurs. |
12 |
Fearful |
You become fearful and every creature has to roll 1d6. On a roll of 6 they have to flee. When you throw this number again the creatures become freighted of you at a 5 or a 6. This goes on until the 3. |
Skills are on their way