Fear and Terror rules

 

Imagine this: your hero walks through a dark dungeon suddenly a giant Daemon rises up from the ground smashing the other 3 heroes, what would you do? Would you be a  brave warrior and take the change that you die in your attempt to kill the creature? Would you flee in panic? Or would you freeze of fear? 

Fear:
When you meet a creature you have to roll for fear, normally the fear of the creature is 0, that means that you have to roll lower or equal to 0 on 1d6. Because this is impossible you don't have to roll. But when a creature has a fear rate of 3 then you have to roll 1d6, on a roll of 1-3 you are filled with fear and you have to run away immediately on a roll of 4-6 your courage is greater then your fear and you stand strong to fight the beast. You have to roll this every turn before you do anything, as long as you are in the same room or corridor with a fearful creature.

Fear resistance:
Fear resistance is an extra bonus against fear. Everybody starts with a fear resistance of 0, but when you have a bonus of 1 or higher you may lower this from the creature's fear rate.

Terror:
Terror works exactly the same as fear, but this time you will be immobilized and you can't do anything. You can use the Fear resistance with terror. You always have to roll first for terror and then for fear, if a creature has both a fear and a terror rate.

 

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