<?xml version="1.0"?>
<!DOCTYPE quest PUBLIC
"-//org.lightless//HeroScribe Quest 1.4//EN"
"http://lightless.org/files/xml/quest-1.4.dtd">

<quest name="The Heart of Ice Part II" region="USA" version="1.0" width="1" height="1">
<board>
<dark left="6" top="14" width="1" height="1" />
<dark left="6" top="15" width="1" height="1" />
<dark left="6" top="16" width="1" height="1" />
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<dark left="21" top="8" width="1" height="1" />
<dark left="21" top="9" width="1" height="1" />
<object id="BottomlessChasm" left="2.0" top="15.0" rotation="rightward" zorder="-10.0" />
<object id="IceGremlinTreasureRoom" left="6.0" top="11.0" rotation="rightward" zorder="-10.0" />
<object id="Stairway" left="8.0" top="8.0" rotation="leftward" zorder="-5.0" />
<object id="Table" left="8.0" top="2.0" rotation="leftward" zorder="-5.0" />
<object id="WeaponsRack" left="2.0" top="2.0" rotation="downward" zorder="-5.0" />
<object id="PitTrap" left="3.0" top="6.0" rotation="downward" zorder="-5.0" />
<object id="PitTrap" left="3.0" top="7.0" rotation="downward" zorder="-5.0" />
<object id="PitTrap" left="3.0" top="8.0" rotation="downward" zorder="-5.0" />
<object id="SpearTrap" left="7.0" top="6.0" rotation="upward" zorder="-5.0" />
<object id="SingleBlockedSquare" left="1.0" top="9.0" rotation="downward" zorder="-5.0" />
<object id="IceSlide" left="2.0" top="1.0" rotation="leftward" zorder="-5.0" />
<object id="IceTunnelB" left="12.0" top="2.0" rotation="upward" zorder="-5.0" />
<object id="IceTunnelB" left="15.0" top="2.0" rotation="upward" zorder="-5.0" />
<object id="SlipperyIce2x3" left="15.0" top="5.0" rotation="leftward" zorder="-5.0" />
<object id="WanderingMonster" left="16.0" top="7.0" rotation="downward" zorder="-5.0" />
<object id="SorcerersTable" left="23.0" top="2.0" rotation="downward" zorder="-5.0" />
<object id="WanderingMonster" left="20.0" top="1.0" rotation="downward" zorder="-5.0" />
<object id="SpearTrap" left="23.0" top="8.0" rotation="upward" zorder="-5.0" />
<object id="SpearTrap" left="23.0" top="9.0" rotation="upward" zorder="-5.0" />
<object id="IceTunnelA" left="22.0" top="9.0" rotation="upward" zorder="-5.0" />
<object id="IceTunnelA" left="16.0" top="12.0" rotation="upward" zorder="-5.0" />
<object id="SecretDoorAlternate" left="9.0" top="5.0" rotation="leftward" zorder="-5.0" />
<object id="Rack" left="2.0" top="11.0" rotation="rightward" zorder="-5.0" />
<object id="SecretDoorAlternate" left="6.0" top="13.0" rotation="rightward" zorder="-5.0" />
<object id="SlipperyIce2x1" left="17.0" top="14.0" rotation="upward" zorder="-5.0" />
<object id="Table" left="15.0" top="17.0" rotation="upward" zorder="-5.0" />
<object id="TreasureChestTrap" left="19.0" top="18.0" rotation="upward" zorder="-5.0" />
<object id="SecretDoorAlternate" left="20.0" top="15.0" rotation="downward" zorder="-5.0" />
<object id="IceTunnelC" left="25.0" top="15.0" rotation="upward" zorder="-5.0" />
<object id="IceTunnelC" left="25.0" top="12.0" rotation="upward" zorder="-5.0" />
<object id="Stalactite" left="20.0" top="13.0" rotation="downward" zorder="-5.0" />
<object id="Stalactite" left="21.0" top="12.0" rotation="downward" zorder="-5.0" />
<object id="Stalactite" left="21.0" top="14.0" rotation="downward" zorder="-5.0" />
<object id="PitTrap" left="19.0" top="14.0" rotation="downward" zorder="-5.0" />
<object id="Cupboard" left="18.0" top="11.0" rotation="downward" zorder="-5.0" />
<object id="WanderingMonster" left="26.0" top="19.0" rotation="downward" zorder="-5.0" />
<object id="Bookcase" left="11.0" top="9.0" rotation="rightward" zorder="-5.0" />
<object id="Door" left="2.0" top="14.0" rotation="downward" zorder="-1.0" />
<object id="Door" left="5.0" top="18.0" rotation="downward" zorder="-1.0" />
<object id="Door" left="17.0" top="13.0" rotation="downward" zorder="-1.0" />
<object id="Door" left="18.0" top="14.0" rotation="rightward" zorder="-1.0" />
<object id="Door" left="21.0" top="13.0" rotation="rightward" zorder="-1.0" />
<object id="Door" left="21.0" top="5.0" rotation="rightward" zorder="-1.0" />
<object id="Door" left="16.0" top="6.0" rotation="downward" zorder="-1.0" />
<object id="Door" left="20.0" top="1.0" rotation="downward" zorder="-1.0" />
<object id="Door" left="25.0" top="5.0" rotation="downward" zorder="-1.0" />
<object id="Door" left="2.0" top="4.0" rotation="downward" zorder="-1.0" />
<object id="Door" left="5.0" top="3.0" rotation="rightward" zorder="-1.0" />
<object id="Door" left="5.0" top="6.0" rotation="rightward" zorder="-1.0" />
<object id="Door" left="1.0" top="7.0" rotation="rightward" zorder="-1.0" />
<object id="Door" left="21.0" top="17.0" rotation="rightward" zorder="-1.0" />
<object id="Mummy" left="6.0" top="2.0" rotation="downward" zorder="0.0" />
<object id="Mummy" left="6.0" top="4.0" rotation="downward" zorder="0.0" />
<object id="Skeleton" left="7.0" top="4.0" rotation="downward" zorder="0.0" />
<object id="Skeleton" left="7.0" top="3.0" rotation="downward" zorder="0.0" />
<object id="Skeleton" left="7.0" top="2.0" rotation="downward" zorder="0.0" />
<object id="Yeti" left="3.0" top="3.0" rotation="downward" zorder="0.0" />
<object id="PolarWarbear" left="3.0" top="4.0" rotation="downward" zorder="0.0" />
<object id="Fimir" left="5.0" top="6.0" rotation="downward" zorder="0.0" />
<object id="Fimir" left="5.0" top="8.0" rotation="downward" zorder="0.0" />
<object id="Orc" left="4.0" top="6.0" rotation="downward" zorder="0.0" />
<object id="Orc" left="4.0" top="7.0" rotation="downward" zorder="0.0" />
<object id="Orc" left="4.0" top="8.0" rotation="downward" zorder="0.0" />
<object id="Orc" left="10.0" top="2.0" rotation="downward" zorder="0.0" />
<object id="Orc" left="10.0" top="3.0" rotation="downward" zorder="0.0" />
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<object id="Halberdier" left="17.0" top="4.0" rotation="downward" zorder="0.0" />
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<object id="Skeleton" left="18.0" top="2.0" rotation="downward" zorder="0.0" />
<object id="Skeleton" left="21.0" top="2.0" rotation="downward" zorder="0.0" />
<object id="Goblin" left="18.0" top="3.0" rotation="downward" zorder="0.0" />
<object id="Goblin" left="21.0" top="3.0" rotation="downward" zorder="0.0" />
<object id="Zombie" left="19.0" top="3.0" rotation="downward" zorder="0.0" />
<object id="Zombie" left="20.0" top="3.0" rotation="downward" zorder="0.0" />
<object id="Mummy" left="19.0" top="4.0" rotation="downward" zorder="0.0" />
<object id="Mummy" left="20.0" top="4.0" rotation="downward" zorder="0.0" />
<object id="SwingingAxe" left="23.0" top="4.0" rotation="downward" zorder="0.0" />
<object id="SwingingAxe" left="23.0" top="5.0" rotation="downward" zorder="0.0" />
<object id="Fimir" left="23.0" top="6.0" rotation="downward" zorder="0.0" />
<object id="Fimir" left="24.0" top="7.0" rotation="downward" zorder="0.0" />
<object id="Fimir" left="25.0" top="7.0" rotation="downward" zorder="0.0" />
<object id="ChaosWarrior" left="25.0" top="9.0" rotation="downward" zorder="0.0" />
<object id="IceGremlin" left="2.0" top="13.0" rotation="downward" zorder="0.0" />
<object id="IceGremlin" left="3.0" top="13.0" rotation="downward" zorder="0.0" />
<object id="IceGremlin" left="4.0" top="13.0" rotation="downward" zorder="0.0" />
<object id="Crossbowman" left="4.0" top="15.0" rotation="downward" zorder="0.0" />
<object id="Crossbowman" left="5.0" top="15.0" rotation="downward" zorder="0.0" />
<object id="Yeti" left="19.0" top="15.0" rotation="downward" zorder="0.0" />
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<object id="PolarWarbear" left="20.0" top="17.0" rotation="downward" zorder="0.0" />
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<object id="Goblin" left="22.0" top="15.0" rotation="downward" zorder="0.0" />
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<object id="Orc" left="14.0" top="12.0" rotation="downward" zorder="0.0" />
<object id="Gargoyle" left="12.0" top="10.0" rotation="downward" zorder="0.0" />
<object id="LetterG" left="9.0" top="7.0" rotation="downward" zorder="5.0" />
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<object id="LetterK" left="7.0" top="13.0" rotation="downward" zorder="5.0" />
<object id="LetterM" left="20.0" top="18.0" rotation="downward" zorder="5.0" />
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<object id="LetterI" left="16.0" top="11.0" rotation="downward" zorder="5.0" />
</board>
<speech></speech>
</quest>
